Here are three design changes that would improve the open world genre and create a better experience.
From The Elder Scrolls to Far Cry, the open world genre of video game has become a staple of the industry. Their wealth of content and expansive settings are attractive traits, after all.
Despite this, though, there are three things that most of these games do that hurt the open world formula more than help it. In this article, I aim to highlight what the flaws are and then show some solutions and examples where the changes have worked.
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