Since I was experiencing threads-related problems when updating grids widgets, I am wondering what is the simplest solution to avoid data corruption when multiple threads modify/read widgets data.
I am reading some C++ 11 book, it says std::mutex/std::recursive mutex is a decent solution to my problem, so is stick to wxWidgets in-build thread functions a better solution since the in-build wrapper/helper functions should be more noob-friendly?
Thanks again
I am reading some C++ 11 book, it says std::mutex/std::recursive mutex is a decent solution to my problem, so is stick to wxWidgets in-build thread functions a better solution since the in-build wrapper/helper functions should be more noob-friendly?
Thanks again
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