Tuesday, February 19, 2019

Why Metro Exodus world design couldn’t have been any other way


Metro Exodus has faced criticism from reviewers and fans for its shift to more open world-style environments. Here's why we think this direction was the right call.
Last Friday, Metro Exodus, 4A Games' latest title in its post-apocalyptic shooter series, was released to the world. As expected by many, it garnered tons of acclaim from both critics and fans. However, one common thing a lot of people see as a fault of Exodus is its decision to have a more open-ended, non-linear world design. While I can understand disliking this new direction, I believe that Metro Exodus wouldn't have been as good if it was designed any other way, especially with the story it's trying to tell. Here's why.

Full story from the WindowsCentral blog...


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