Finally, a company that gets why this is so important.
Few things make me want to never play a mobile game quite like the words "on-screen gamepad," being such a universally awful experience. But it doesn't have to be that way, as proven by Microsoft at the Game Developers Conference (GDC) while showcasing its Project xCloud plans. For developers, a key component of the xCloud experience is what Microsoft has dubbed the "Touch Adaptation Kit," and how it'll make any Xbox game feel more natural for phones.
It's a huge deal, and something only Microsoft has spelled out in such clear and understandable terms. Here's how it works, and why it matters.
Full story from the WindowsCentral blog...
Few things make me want to never play a mobile game quite like the words "on-screen gamepad," being such a universally awful experience. But it doesn't have to be that way, as proven by Microsoft at the Game Developers Conference (GDC) while showcasing its Project xCloud plans. For developers, a key component of the xCloud experience is what Microsoft has dubbed the "Touch Adaptation Kit," and how it'll make any Xbox game feel more natural for phones.
It's a huge deal, and something only Microsoft has spelled out in such clear and understandable terms. Here's how it works, and why it matters.
Full story from the WindowsCentral blog...
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