Many Kingdom Come: Deliverance players harbor a strong dislike of the title's save system. Here's why I think it's brilliant.
There's no denying that Kingdom Come: Deliverance, a story driven role-playing game (RPG) by Warhorse Studios set in medieval Bohemia, has been a huge hit across the gaming community. Praised for its intense combat, elements of realism, and more, most RPG fans are having a blast with it.
Read: All hardcore RPGs should strive to mimic Kingdom Come: Deliverance's design
Despite all the success, though, one specific mechanic in the game is very controversial: the saving. Unlike most RPGs where you can save where and when you please, Kingdom Come instead limits your ability to save to only two options — sleeping in a bed, or drinking a rather expensive beverage called "Saviour Schnapps". Neither of these opportunities are always available to the player, so a lot of people playing the game have to remain in constant fear of losing all their progress. Here's why I think this system is great.
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